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MakeOurWAY.com • View topic - How to take Way to tthe next level

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It is currently Tue Apr 16, 2024 12:04 pm

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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PostPosted: Tue Mar 20, 2012 6:57 pm 
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Posts: 1
The concept of Way is nothing I have ever seen and it has potential, LOTS of potential. Here are some suggestions I have that I will make Way one of the greatest indie game success stories.

More Collaborative Puzzles: I understand Way is in the alpha stage, and I love the collaborative puzzles that you do with your random stranger. But all it takes is to play through the game once to understand all the puzzles. Then, the game quickly loses its only true trait that makes it fun. Figuring out what your partner is trying to tell you, and communicating with your partner through limited means. "Way" needs a function within the game so that it can have tons of puzzles to chose from. Not just a few more, A COUPLE HUNDRED MORE.
I know what I as is no easy feat by any means. And I know nothing of programing, but perhaps there is a way to get the game to generate puzzles? Or perhaps Way could pull from an online database that to player made puzzles. I understand that latter would be open to attack for players to make non-solvable puzzles and it would be nearly impossible to regulate it.

Um, I can't think of any more things.


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PostPosted: Fri Apr 06, 2012 10:20 am 
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Joined: Fri Apr 06, 2012 9:12 am
Posts: 1
I think the second idea is better. But there is a way to manage good puzzles, though!
People will be able to rate, comment and approve the certain puzzle maps, made with either in-game or seperate level constructor.
Maybe allow people draw tilesets and designs as well? That would be a good idea. :D


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PostPosted: Mon Apr 16, 2012 3:29 am 
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Joined: Mon Apr 16, 2012 3:28 am
Posts: 1
Great info and admirable links, i really appreciate your post keep up the good work. Awesome share indeed. I’ve been awaiting for this update.


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