|Great game, small problem.
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|Author:||Solusphere [ Fri May 18, 2012 1:52 pm ]|
|Post subject:||Great game, small problem.|
So first off I wanted to say that this is an awesome idea you guys had. This game looks like it's going to be tons of fun in the future.
Only problem, for me, is that I so far have been unable to get past the level with the (invisible to you) large blocks in the ceiling that crush you, where your counterpart has to tell you when to go. I'm pretty I understand how the puzzle is supposed to work, the only problem is that seeing as I live in Australia, I tend to get around a second worth of lag whenever I play with anyone, which makes this particular puzzle nigh unsolvable, as all I can tell is when they wanted me to go roughly a second ago.
I'm not sure what a good way to solve this would be, but it's pretty much stilted my progress in the game. I could probably just attempt to finish the puzzle through persistence and guesswork, but that wouldnt be very fair to whatever poor sod teamed up with me.
|Author:||Mr Anonymous [ Mon May 21, 2012 4:35 pm ]|
|Post subject:||Re: Great game, small problem.|
I had the exact same problem. I eventually figured out a way around the problem: I would point a second before my partner was actually supposed to go. Unfortunately, my partner never figured it out. Eventually, we made it through, but I'd like it if this error was fixed in the final product.
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