"This game is fucking genius."
-Cliff Bleszinski, Design Director, EPIC Games (GDC IGF Pavilion, March 9, 2012)
"Best in show...Truly playful!"
-Adam Saltsman, "Canabalt" & "The Hunger Games: Girl on Fire" (IndieCade 2011)
"I love Way-- I played at Indiecade, and there's something so touching about learning to communicate in it like you do. It's kind of a forced language, of course, but expressive. It's short and sweet; you finish the whole thing pretty quickly, ... and then feel very sorry to lose them forever."
-David Kanaga, co-creator of IGF Nuovo Nominee "Proteus"
"My experience playing WAY was genuinely moving – and inspiring!"
-Doug Wilson, creator of Game Developer’s Choice ‘Innovation’ Award Winner "Johann Sebastian Joust"
"I’m kinda overflowing with love. I didn’t know who I was playing against and the limited kind of communication you can have... I feel like I grew a bond with whoever this stranger was I was playing with. And as soon as the game finished I just wanted to go give them a giant hug. And that’s what we did."
-Robin Arnott, sound designer of IGF Award Winner "Antichamber"